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Pull requests: tgstation/TerraGov-Marine-Corps
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Reworks lobby art to drastically reduce rsc size and adds a new lobby art
Code Improvement
Changes for adhering to code standards and codebase maintainability.
Sprites
Changes to .dmi file.
#16991
opened Jan 26, 2025 by
TiviPlus
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Downgrades the Acid Jaws' build check ceiling level (???)
Fix
Fixes an issue with the game.
#16990
opened Jan 26, 2025 by
yyzsong
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Moves tank+apc ammo to vehicles tab + corrects new turret capitalization
#16989
opened Jan 26, 2025 by
yyzsong
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Adds death on crit trait (supersoldiers stim and robot fix)
Code Improvement
Changes for adhering to code standards and codebase maintainability.
Feature
New interesting mechanics with new interesting bugs
Fix
Fixes an issue with the game.
#16984
opened Jan 24, 2025 by
TiviPlus
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Tank driver periscope fix
Balance
Changes to functionality that modifies how effective certain methods are at powergaming.
Fix
Fixes an issue with the game.
In Game Exploit
Player accessible in game exploits.
#16983
opened Jan 24, 2025 by
TiviPlus
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You can no longer see ghost runetext when you can't see the ghost
Fix
Fixes an issue with the game.
#16981
opened Jan 24, 2025 by
Lumipharon
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Adds new beginner engi loadouts + fixes beginner tutorial typos
Fix
Fixes an issue with the game.
Grammar and Formatting
Speling and grammer, can be hard sometimes.
Quality of Life
Minor changes that make the game nicer to play
#16977
opened Jan 23, 2025 by
blackdav123
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Razor entangle changes
Balance
Changes to functionality that modifies how effective certain methods are at powergaming.
#16976
opened Jan 23, 2025 by
Lumipharon
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Jumping mobs now make any mobs buckled to them jump
Feature
New interesting mechanics with new interesting bugs
Requires Testing
PRs stable enough for testing, expecting minor changes.
Test Merge Candidate
This PR has been reviewed and is ready for testing, unless something changes.
#16970
opened Jan 22, 2025 by
Sun-Soaked
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Some LOOC/Mentor-related tweaks
Administration
Alters the administrative tools used in-game.
Fix
Fixes an issue with the game.
Quality of Life
Minor changes that make the game nicer to play
Sound
Sound change.
#16969
opened Jan 22, 2025 by
Neocloudy
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Warlock no longer immobilized during Psyblast
Balance
Changes to functionality that modifies how effective certain methods are at powergaming.
#16966
opened Jan 21, 2025 by
Runian
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Adds Globadier, a new spitter strain
Feature
New interesting mechanics with new interesting bugs
Sprites
Changes to .dmi file.
Test Merge Candidate
This PR has been reviewed and is ready for testing, unless something changes.
#16953
opened Jan 20, 2025 by
Mantlecrawler
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Hivemind Gets Ability to Use Acid Jaws/Maws
Balance
Changes to functionality that modifies how effective certain methods are at powergaming.
Feature
New interesting mechanics with new interesting bugs
#16951
opened Jan 20, 2025 by
Runian
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Restricts vali healing from firing guns
Balance
Changes to functionality that modifies how effective certain methods are at powergaming.
#16946
opened Jan 19, 2025 by
Looking4bros
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Oppressor: A Strain for Praetorian
Feature
New interesting mechanics with new interesting bugs
Sprites
Changes to .dmi file.
#16912
opened Jan 15, 2025 by
Runian
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Revamp/maintenance pass on of mostly non-tgui UI
Code Improvement
Changes for adhering to code standards and codebase maintainability.
Feature
New interesting mechanics with new interesting bugs
Fix
Fixes an issue with the game.
Quality of Life
Minor changes that make the game nicer to play
Requires Testing
PRs stable enough for testing, expecting minor changes.
UI
We make things worse, but rounder
#16902
opened Jan 13, 2025 by
TiviPlus
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New tank req weapon: BFG 9500
Feature
New interesting mechanics with new interesting bugs
Fix
Fixes an issue with the game.
Quality of Life
Minor changes that make the game nicer to play
Sound
Sound change.
Sprites
Changes to .dmi file.
Test Merge Candidate
This PR has been reviewed and is ready for testing, unless something changes.
#16901
opened Jan 13, 2025 by
TiviPlus
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