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Performing actions
This page will show you current options on how to perform actions in TTS. This includes actions per-se (focus, evade, etc) and "actions" like measuring range, performing manual moves etc.
All tokens that are instructed to grab are in the token-shaped infinite bags on the middle of the table. Similiar for templates and rules that are located on the side of each play area. Do not unlock and use these directly. Pull one from inside.
"Press a button" refers to an in-game button. Keyboard buttons will be mentioned separately.
- Manual: Grab a focus token and place it on or near your ship base.
- Automated, on dial: Press the F button, press A button if it is not yet visible.
- Manual: Grab an evade token and place it on or near your ship base.
- Automated, on dial: Press the E button, press A button if it is not yet visible.
- Manual: Grab a stress token and place it on or near your ship base.
- Automated, on dial: Press the S button, press A button if it is not yet visible.
- Manual: Grab a stress from your ship and put it away.
- Automated, on dial: Press the - button, press A button if it is not yet visible.
- Automated, on dial: Press the T button. Please keep in mind that you lose this possibility after performing a repositioning action (boost, roll etc).
To reduce clutter, we use ONE target lock token per target lock on TTS.
Target lock is colored with the locking player color, named with the locking ship pilot name and placed on the locked ship base. This helps with clarity but you gotta remember the blue-red token convention that is implied in rules.
- Manual: Grab a target lock token (from any of two bags), drop it on the LOCKING ship to name it, pick it up again and drop it on the LOCKED ship.
- Automated, on dial: Press the TL button, press A button if it is not yet visible, when the token lands you grab it and place on LOCKED ship.
Barrel rolls will take your direction preference (forward, middle, backward) into consideration, but ultimately will land in a closest free position if some possibilities are obstructed. If all possible positions are obstructed, roll will not perform and you will be notified of the fact.
Barrel rolls through dials support Base sliding so you can take full advantage of the move.
- Automated, command: 'xe','xr','xrf','xrb','xef','xeb' commands, see Doc: Commands. E as second letter is left, R is right. F as third letter is slide fully forward, B is slide fully backward, no letter is middle ground. Click"Slide" afterwards to enter Base sliding mode.
- Manual: Like any other move. There's absolutely no reason to do that unless script fucks up (send Feedback).
- Automated, on dial: Press one of the buttons starting with X, press A if they are not yet visible. Left column goes left, right goes right, forward row goes forward etc.
Boosts will refuse to perform (and notify you of the fact) if there's no space to complete the move.
- Automated, command: 'be1b','s1b','br1b' commands, see Doc: Commands. Obviously that's boost left, straight and right commands.
- Manual: Like any other move. There's absolutely no reason to do that unless script fucks up (send Feedback).
- Automated, on dial: Press one of the buttons starting with B, press A if they are not yet visible. I'll let you guess which button boosts where.
Slam is, by definition, a regular move you perform.
- If you have different move dial up and want to keep it there, use appropriate move command, see Doc: Commands.
- If you don't have a dial up or don't mind returning current one, simply pulling a dial with the SLAM move is fine and will not break anything. Do the SLAM by clicking Flip, then Move button on it.
- Grab a Weapons Disabled token from a bag and put it on or near your ship base.
- Grab a Cloak token from a bag and put it on or near your ship base.
- Verify that message said it was assigned to the correct ship. Delete it and re-do if it didn't.
- Click Decloak on the cloak token (you can move it around freely), choose the decloak move you want - convention is same as barrel roll buttons on a dial.
- Click Q after moving if that was illegal.
- Click Delete if you just want to get rid of it.
- Side decloaks support Base sliding.
Really?
Grab a reinforce token and drop it near your ship. If you want the other part (aft/fore) reinforced, flip it - it will be properly named automatically.
Pick up the Arc Indicator spawned with mobile-arc-equipped ship, rotate it and drop back on it. Arc Indicator will automatically snap to the closest 90 degree position.
- From ship, command: Use the 'r' command, see Doc: Commands. Press button on it or do this again to remove it.
- From ship, automated, on dial: Press the R button, press A button if it is not yet visible. Press button on it or do this again to remove it.
- From bomb token, automated: Use the 'r' command on the bomb, see Doc: Commands. Press button on it to remove it. This ruler is not perfrct (thick edges), you might want to make a "it's in if it clips" or "it's in if base sticks out on the inside" call beforehand.
- Manual, precise: Just use the range ruler. See Manual positioning tips for tips on how to precisely handle things which also applies to a ruler.
- Manual, rough: Hold TAB while moving your mouse. Half of the universe thinks 3.6 units is equivalent to range 1, the other half thinks it's 3.7 and is wrong.
- Assisted, using bomb token: See "Bomb drop token" at Helper tokens page.
- Assisted, using commands: Enter a command to spawn a template, grab a bomb token and drop it near destination position. Once it is snapped, click 'OK' over the template to finish. See available commands at Assisted bomb drop commands
- Manual: Grab an appropriate template and bomb token and align it. See Manual positioning tips for tips on how to precisely handle things.
Let me know what can be improved - Feedback. Have fun!