Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA 0.H release candidate 2024-07-20-2154
cdda-0.H-2024-07-20-2154 Merge pull request #75121 from harakka/0-h_backport_73129_misc_repair…
Cataclysm-DDA experimental build 2024-07-19-2211
What's Changed
- Typified parts of map.h/map.cpp + usages by @PatrikLundell in #75077
- Zone Manager: "Show All / Hide Distant" highlights selection by @ShnitzelX2 in #74800
- Make salvaged combat exoskeletons repairable by @BalthazarArgall in #74962
Full Changelog: cdda-experimental-2024-07-19-1940...cdda-experimental-2024-07-19-2211
Cataclysm-DDA experimental build 2024-07-19-1940
What's Changed
- Fix wield by @PatrikLundell in #75103
Full Changelog: cdda-experimental-2024-07-19-1649...cdda-experimental-2024-07-19-1940
Cataclysm-DDA experimental build 2024-07-19-1649
What's Changed
- Add Isolation Protocol to autolabeler by @Maleclypse in #75091
- Small dialogue fix by @Uwuewsky in #75100
- Add ITEM_WATERPROOFING flag, add to Magiclysm/XE content by @Standing-Storm in #75092
- [Xedra Evolved] Add Aelfen Tailoring to gossamer recipes by @Standing-Storm in #75096
- [Magiclysm] Add mana trait NPC trait groups by @Standing-Storm in #75070
- [Xedra Evolved] Add Skinchanger profession + hedge magic spell by @Standing-Storm in #75080
- M110A1 Length Fix by @GusMorphism in #75028
New Contributors
- @GusMorphism made their first contribution in #75028
Full Changelog: cdda-experimental-2024-07-19-1400...cdda-experimental-2024-07-19-1649
Cataclysm-DDA experimental build 2024-07-19-1400
What's Changed
- Perk Category doesn't exist by @Maleclypse in #75029
Full Changelog: cdda-experimental-2024-07-19-0455...cdda-experimental-2024-07-19-1400
Cataclysm-DDA experimental build 2024-07-19-0455
What's Changed
- corrected nemesis respawn logic by @PatrikLundell in #75083
- [Isolation Protocol] Autodoc safe room variant by @Standing-Storm in #75087
- Weekly Changelog 2024-07-08 to 2024-07-15 by @kevingranade in #75025
Full Changelog: cdda-experimental-2024-07-18-1929...cdda-experimental-2024-07-19-0455
Cataclysm-DDA experimental build 2024-07-18-1929
What's Changed
- [Magiclysm] Diviner can send you to druid tower by @Standing-Storm in #75075
Full Changelog: cdda-experimental-2024-07-18-0452...cdda-experimental-2024-07-18-1929
Cataclysm-DDA experimental build 2024-07-18-0452
What's Changed
- Burning Buildings Bugfix by @ShnitzelX2 in #75038
- Fix weather json typo by @Ramza13 in #75076
- Fixed deconstruction save/load item_location loss and screwed progress by @PatrikLundell in #75020
Full Changelog: cdda-experimental-2024-07-18-0220...cdda-experimental-2024-07-18-0452
Cataclysm-DDA experimental build 2024-07-18-0220
What's Changed
- Implement sunset/sunrise appreciation by @BalthazarArgall in #74899
- craftable super loud noisemaker by @anoobindisguise in #75058
- Add "Wound Care" proficiency for Park Rangers by @sonphantrung in #75065
Full Changelog: cdda-experimental-2024-07-17-2353...cdda-experimental-2024-07-18-0220
Cataclysm-DDA experimental build 2024-07-17-2353
What's Changed
- [XE/Magiclysm] Update Giant Growth with new
TEMPORARY_SHAPESHIFT
flag by @Standing-Storm in #75066
Full Changelog: cdda-experimental-2024-07-17-2047...cdda-experimental-2024-07-17-2353