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Localization: added more missing strings/moved to .properties #2166
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- Moved ammo strings from "garrysmod_english.txt" to "entities.properties" (to make pick up notification localizable). - - Some characters' capitalization in those strings was updated (for some reason after moving to .properites they were trying to find different strings). - - Some ammo names were updated to avoid confusion when picking up HL1 ammo similar to HL2, which are actually different. - Added localization support for "Author:" in the spawn menu tooltips (for entities, weapons, vehicles). - Added localization support for "Force:" in the world tooltip for balloons. - Garry's Mod, HL2 and HL1 weapons now use localization from entites.properties in the weapon selector and pickup notification.
NovaDiablox
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Dec 2, 2024
Thanks to @NovaDiablox
NovaDiablox
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Dec 2, 2024
Moved strings from "\language\npc-ents-english.txt" to "entities.properties". - for example, this will allow the kill feed to get their localized alternatives. - Removed \language\npc-ents-english.txt since now it's empty. Added "npc_tf2_ghost" to "entities.properties": turns out we didn't have it in the past.
Satton2
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Dec 4, 2024
This will prevent unnecessary strings to be added after Facepunch#2166 This also fits more since other entities called the same way.
Once again, something went wrong with resolving conflicts last time
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Garry's Mod(already done by Rubat here: a413b41), HL2 and HL1 weapons now use localization from entites.properties in the weapon selector and the pickup notifications.Added "npc_tf2_ghost" to "entities.properties": turns out we didn't have it in the past.
It works fine with GMod's localization system:
localizationdemo.mp4
localizationdemo2.mp4
Partly solves this: Facepunch/garrysmod-issues#6096