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Action Move
Claudio Bonesana edited this page Apr 14, 2021
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1 revision
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After a movement, the STAT of a unit is always set to IN MOTION.
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A movement has a cost, each unit has a capacity defined by
MOVE - LOAD
. They are usually:- 6 for a tank (MOVE:7, LOAD: 1),
- 3 for infantry (MOVE:4, LOAD:1).
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The cost of movement depends on the terrain hexagon:
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Any hexagon: 1.0.
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Road: 0.75.
- If a unit stays on a road for its entire move, it has a bonus:
- Infantry can move 1 more hexagon,
- Vehicles can move 2 more hexagons.
- If a unit stays on a road for its entire move, it has a bonus:
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City: 1.0 (infantry) 6.0 (vehicles):
- Vehicles can move only by 1 hexagon in city.
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Vehicles cannot move on forest.
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Movements with vehicles:
- If an infantry movement ends in a hexagon with a vehicle, the vehicle load the infantry unit.
- The next move of the vehicle will also move the infantry units on board.
- The next move of the infantry will automatically unload it from the vehicle.
- A vehicle can load up to 2 units.
- Rules Players
- Match Structure
- Game Status
- Line of Fire (LOF) and Line of Sight (LOS)
- Actions
- Game Board