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Action ​Move

Claudio Bonesana edited this page Apr 14, 2021 · 1 revision
  • After a movement, the STAT of a unit is always set to IN MOTION.​

  • A movement has a cost, each unit has a capacity defined by MOVE - LOAD​. They are usually:

    • 6 for a tank (MOVE:7, LOAD: 1)​,
    • 3 for infantry (MOVE:4, LOAD:1)​.
  • The cost of movement depends on the terrain hexagon:​

    • Any hexagon: 1.0​.

    • Road: 0.75​.

      • If a unit stays on a road for its entire move, it has a bonus:​
        • Infantry can move 1 more hexagon​,
        • Vehicles can move 2 more hexagons​.
    • City: 1.0 (infantry) 6.0 (vehicles):​

      • Vehicles can move only by 1 hexagon in city​.
    • Vehicles cannot move on forest​.

  • Movements with vehicles:​

    • If an infantry movement ends in a hexagon with a vehicle, the vehicle load the infantry unit​.
    • The next move of the vehicle will also move the infantry units on board​.
    • The next move of the infantry will automatically unload it from the vehicle​.
    • A vehicle can load up to 2 units.
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