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Game Status
Sandra Mitrovic edited this page May 28, 2021
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The parameters that depends on the turn are the following:
-
Turn
: goes from 1 to 12. -
End
(Endurance): Simulates the troop fatigue. Values go from 0 to 3. -
ATK INT
(Intelligence Attack, for red): Simulates the knowledge of attackers and grant an initial bonus. Values go from 6 to 4. -
DEF INT
(Intelligence Defense, for blue): Simulates the knowledge of defenders and grant a final bonus. Values go from 0 to 4.
A unit is an infantry
or a vehicle
.
-
Infantry
- Is composed by 4 "soldiers";
- Each soldier has 1 HP;
- Each soldier has 1
Assault Rifle
+ 1 of [Machine Gun
,Anti-Tank
,Mortar
,Grenade
]; - If a soldier dies, the unit loose the special weapon he was using;
- Has up to 4HP max;
- Has up to a total of 5 weapons.
* Vehicle
- Composed by 1 vehicle;
- Has only 1 HP;
- Only
Cannon
andAnti-Tank
weapons can damage it (invulnerable to other weapons); - Can transport units.
Each unit has the following parameters:
- MOVE: distance covered in a turn.
- LOAD: reduce distance because of equipment.
- AMMO: map of ammunition per weapon.
- ATK: a value for normal attack and another for response attack, based on the weapons available.
-
DEF: Defensive capability that can change the behaviour of the weapons (i.e. some weapons like the
Anti-Tank
can ignore armor). - DICES: number of dices to throw to mark a hit (depends on the used weapon).
Bonus or Malus given by the situation of a unit. The status is changed only by an action or by the end of the turn. It reset to NONE after a turn update.
- NONE (+0) Default status at the beginning of turn.
- HIDDEN (+0) The unit cannot be a target; until the unit activate with a Pass, the status at the next turn is still HIDDEN.
- IN MOTION (+3) Unit already moved in the turn.
- UPSTAIRS (+3) Unit is in upper floor of building (scenario specific).
- UNDER FIRE (-1) Unit was attacked in the turn.
- CUT OFF (+3) Units is far from another ally unit (4 hexagons).
Each hexagon can support multiple type of terrains (i.e.: road in forest). The type of terrain in the hexagon of a unit has an influence on the movement and the TER
value of a unit.
* Open ground TER: 0, move INF: 1,00, move VEI: 1,00
- Road TER: 0, move INF: 0,75, move VEI: 0,75, Bonus movement if always on road
- City TER: 0, move INF: 1,00, move VEI: 6,00, Vehicles move only by 1 hexagon
- Isolated Tree Cover TER: 2, move INF: 1,00, move VEI: 1,00
- Forest TER: 4, move INF: 1,00, move VEI: Inf, Stops vehicles, unless on a road
- Wooden Building TER: 5, move INF: 1,00, move VEI: 1,00
- Concrete Building TER: 8, move INF: 1,00, move VEI: 1,00
See the Configuration Files page for a more detailed description of the internal mechanics available.
- Rules Players
- Match Structure
- Game Status
- Line of Fire (LOF) and Line of Sight (LOS)
- Actions
- Game Board