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Game Status

Sandra Mitrovic edited this page May 28, 2021 · 5 revisions

Turn parameters​

The parameters that depends on the turn are the following:

  • Turn: goes from 1 to 12​.
  • End (Endurance):​ Simulates the troop fatigue​. Values go from 0 to 3.
  • ATK INT (Intelligence Attack, for red):​ Simulates the knowledge of attackers and grant an initial bonus​. Values go from 6 to 4​.
  • DEF INT (Intelligence Defense, for blue):​ Simulates the knowledge of defenders and grant a final bonus​. Values go from 0 to 4​.

Units

A unit is an infantry or a vehicle​.

  • Infantry
    • Is composed by 4 "soldiers";
    • Each soldier has 1 HP;
    • Each soldier has 1 Assault Rifle + 1 of [Machine Gun, Anti-Tank, Mortar, Grenade]​;
    • If a soldier dies, the unit loose the special weapon he was using​;
    • Has up to 4HP max​;
    • Has up to a total of 5 weapons​.

​* Vehicle

  • Composed by 1 vehicle​;
  • Has only 1 HP​;
  • Only Cannon and Anti-Tank weapons can damage it (invulnerable to other weapons)​;
  • Can transport units​.

Unit equipment

Each unit has the following parameters:

  • MOVE: distance covered in a turn​.
  • LOAD: reduce distance because of equipment​.
  • AMMO: map of ammunition per weapon​.
  • ATK:​ a value for normal attack and another for response attack, based on the weapons available.
  • DEF: Defensive capability that can change the behaviour of the weapons (i.e. some weapons like the Anti-Tank can ignore armor).
  • DICES: number of dices to throw ​to mark a hit (depends on the used weapon).

Unit status (STAT)​

Bonus or Malus given by the situation of a unit​. The status is changed only by an action or by the end of the turn. It reset to NONE after a turn update.

  • NONE​ (+0​) Default status at the beginning of turn​.
  • HIDDEN​ (+0​) The unit cannot be a target; until the unit activate with a Pass, the status at the next turn is still HIDDEN​.
  • IN MOTION​ (+3​) Unit already moved in the turn​.
  • UPSTAIRS​ (+3​) Unit is in upper floor of building​ (scenario specific)​.
  • UNDER FIRE​ (-1​) Unit was attacked in the turn​.
  • CUT OFF​ (+3​) Units is far from another ally unit (4 hexagons)​.

Unit terrain (TER)​

Each hexagon can support multiple type of terrains (i.e.: road in forest)​. The type of terrain in the hexagon of a unit has an influence on the movement and the TER value of a unit​.

​* Open ground​ TER: 0, move INF: 1,00​, move VEI: 1,00​

  • Road​ TER: 0, move INF: 0,75​, move VEI: 0,75​, Bonus movement if always on road​
  • City​ TER: 0, move INF:​ 1,00, move VEI:​ 6,00​, Vehicles move only by 1 hexagon​
  • Isolated Tree Cover​ TER: 2​, move INF: 1,00​, move VEI: 1,00​
  • Forest​ TER: 4​, move INF: 1,00​, move VEI: Inf,​ Stops vehicles, unless on a road​
  • Wooden Building​ TER: 5, move INF:​ 1,00​, move VEI: 1,00​ ​
  • Concrete Building​ TER: 8, move INF:​ 1,00, move VEI:​ 1,00​ ​

See the Configuration Files page for a more detailed description of the internal mechanics available.

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