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Action Pass

Claudio Bonesana edited this page Apr 14, 2021 · 1 revision

Two kind of actions:​

  • An unit can be activated by doing nothing

    • No change is done to the STAT of the unit or its position​

    • The unit cannot perform other actions in the current TURN​

  • The activation of a unit can be postponed to later in the TURN​

    • This is the standard tactic of the Blue player: waiting for the better opportunity to strike​

    • Red player cannot postpone its activation! (this avoids dead-locks)​

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