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RCON game server configuration
The number of concurrent connections to the game server CRCON will open for each worker you've set in your .env
file (NB_API_WORKERS).
This affects things like the game view that uses multiple connections to pull information faster so it's less likely to be out of date.
Unless you're having issues that would be fixed by a reduced pool size (for instance, connections being refused/timed out by your GSP), you should leave this at the default. 10-20 is a good range, but if you reduce it below ~4, you should not use the game view, squad automod, etc, as it will be very delayed.
The higher the number the longer it will take for the RCON backend to start.
This must be an integer 1 <= x <= 100
{
"thread_pool_size": 20,
"max_open": 20,
"max_idle": 20
}
HLL Advanced RCON - Join the discord
Getting Started
Additional Setup
- Discord Integration
- Manual backup
- Update or downgrade
- Migrate CRCON to another VPS
- Replace the game server managed in CRCON
- Adding a game server to manage in CRCON
- Database - Automated backup
- Database ‐ Password change
- Multiple CRCON Installs
Server Provider Setups
User Guide
- Navigation
- Views tab
- Records tab
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Settings Tab
- Settings ‐ Settings
- Map manager
- Audit webhooks
- Admin ping webhooks
- Watchlist webhooks
- Camera webhooks
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- Kill/TK webhooks
- Level auto mod
- No leader auto mod
- Seeding auto mod
- No solo tank auto mod
- RCON game server configuration
- CRCON settings
- Chat Commands
- Scorebot
- Steam API
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- TK ban on connect
- Name kicks
- Log Line Webhooks
- Expired VIP
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- Stats Tab
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User Guide : Autosettings
User Guide : Admin interface
Developer Guides
- CRCON API
- Miscellaneous
- HLL RCON Commands
- v9 to v10 API Changes
- Variables and Names
- Remotely connect to the PostgreSQL database
Help
- Hell Let Loose Server
- Hell Let Loose FAQ
- CRCON FAQ
- CRCON Troubleshooting
- CRCON Support
- Submitting Github Issues
- HLL Community RCON Discord
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