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panden zuidoost in objectenbibliotheek + bij nieuwbouwpand voor zuidoost oude gebouwen verbergen #305
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panden zuidoost in objectenbibliotheek + bij nieuwbouwpand voor zuidoost oude gebouwen verbergen #305
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…e bagId list. When this script becomes enabled it will hide all buildings with bagIds and vice versa
Controller hider script having a reference to the data & ZuidOoost prefab, when spawning hiding the buildings immediately
…ablibrary because its an hierarchical layer gameobject
…ated when loading hierarchical objects & made a temporary runtime prefab list to not make the data polluted & assets can now be loaded from assetbundles for the objectenbibliotheek & assetbundle objects are now also added to the ui buttons of the objectenbibliotheek
Hierarchicalstaticobjectlayergameobject
…e for example demolished buildings
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Dit moet niet naar main maar naar de ATM branch toch?
Assets/Scripts/Layers/LayerTypes/HierarchicalObjectLayerGameObject.cs
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Assets/Scripts/Layers/LayerTypes/HierarchicalStaticObjectLayerGameObject.cs
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Assets/_Functionalities/AssetBundles/Scripts/AssetBundleLoader.cs
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})); | ||
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private void FixShadersForEditor(GameObject asset) |
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als dit alleen in de editor is, kan je er dan #if Unity_Editor omheen zetten?
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staat er al omheen?
Wel naar main, dit is zuidoost / migratie 3d amsterdam |
test build
https://cdn-dev-ams-3da.azureedge.net/autobuild/feature/bij_nieuwbouwpand_voor_zuidoost_oude_gebouwen_verbergen/1843502403/