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panden zuidoost in objectenbibliotheek + bij nieuwbouwpand voor zuidoost oude gebouwen verbergen #305
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panden zuidoost in objectenbibliotheek + bij nieuwbouwpand voor zuidoost oude gebouwen verbergen #305
Commits on Oct 23, 2024
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Commits on Oct 24, 2024
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toggle script for hiding or showing all buildings with a bag id in th…
…e bagId list. When this script becomes enabled it will hide all buildings with bagIds and vice versa
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Now with a data scriptable object specifically for bag ids &
Controller hider script having a reference to the data & ZuidOoost prefab, when spawning hiding the buildings immediately
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now automatically adding the zuidoost prefab from assetbundle to pref…
…ablibrary because its an hierarchical layer gameobject
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Commits on Oct 25, 2024
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now loading assets only without instantiation to not have a layer cre…
…ated when loading hierarchical objects & made a temporary runtime prefab list to not make the data polluted & assets can now be loaded from assetbundles for the objectenbibliotheek & assetbundle objects are now also added to the ui buttons of the objectenbibliotheek
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Commits on Oct 28, 2024
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Now setting the prefabs at the targeted coordinate point &
Hierarchicalstaticobjectlayergameobject
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also a datacontainer for bagids with assets that should not be visibl…
…e for example demolished buildings
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Commits on Oct 29, 2024
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