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Namco ES3
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Unpack the game files
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Set up your desktop resolution to 1920x1080 and run the game Fullscreen
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Run DemulShooter for this game:
DemulShooterX64.exe -target=es3 -rom=tc5
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Play the game
Time Crisis 5 Controls | |||
Mouse Buttons | Left | Middle | Right |
Action | Trigger | / | / |
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Default keyboard keys are :
[T]
PEDAL
[Y]
PEDAL
[O]
WEAPON CHANGE
[SHIFT]
+[T]
COIN -
As a standalone, DemulShooter will only be able to support mouse-alike devices (lightguns....), analog guns or gamepad won't work.
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As a standalone, original outputs are not enabled by the game (lights, recoil) but you can still use DemulShooter's custom outputs.
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By default, a right-mouse button event can cause the game to permanent-fire machinegun. To avoid such a thing (by accidentaly trigerring the lightgun out of screen and - generally - sending a right click input) you can comment the following line in
TC5\Engine\Config\BaseInput.ini
:
;Bindings=(Name="RightMouseButton",Command="AltFire")
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Unpack the game files
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Unpack JConfig files
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Set JConfig keys for COINS, SERVICE, TEST, MENU, PEDALs buttons
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Run DemulShooter for this game:
DemulShooterX64.exe -target=es3 -rom=tc5
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Run RSLauncher.exe to play the game
Time Crisis 5 Controls | |||
Mouse Buttons | Left | Middle | Right |
Action | Trigger | Change Weapon | / |
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With JConfig, all devices (lightguns, analog, etc....) should work with DemulShooter.
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With Jconfig, any resolution and fullscreen/windowed mode should work with DemulShooter.
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If JConfig is working well (axis + buttons) for you, you can run DemulShooter with the
-noinput
option to get outputs support without messing with JConfig original input system
DemulShooter v13.1 Wiki - 2024/09/08
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