You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Complex Traffic Elements: Includes dense traffic with various dynamic interactions.
Dynamic Agents: Frequent encounters with moving pedestrians and cyclists.
Bidirectional Movement: Vehicles operate in lanes supporting bidirectional flow.
Traffic Rule Non-compliance: Other road users may exhibit behaviors such as:
Driving in the wrong direction.
Cutting in unexpectedly from off-road areas.
Jaywalking pedestrians.
Improper overtaking by drivers.
Inaccurate parking
In the context of Dense Urban ODD, we need to fine-tune the existing features of the autoware_behavior_path_static_obstacle_avoidance_module and potentially develop new features to better avoid parked and low speed NPC in dense urban areas.
Purpose
Parked NPC in the same direction of ego "UC-NTR-002-0001" "1st iteration"
The following image describes the scenario where
Parked NPCs in the same and opposite direction of ego "UC-NTR-002-0002"
Possible approaches
The autoware_behavior_path_static_obstacle_avoidance_module should be capable of handling the situations mentioned above.
The primary goal will be to tune the parameters of the package to achieve the success of above scenarios.
If tuning the parameters is not enough for having successful scenarios, the autoware_behavior_path_static_obstacle_avoidance_module implementation should be improved.
Definition of done
Create a proposal for changing parameters.
If the package is inadequate to handle scenarios, propose improvements.
Ensure all scenarios for Dense Urban ODD pass.
The text was updated successfully, but these errors were encountered:
ahmeddesokyebrahim
changed the title
[Dense-Urban-ODD] Improve avoidance for parked NPCs and moving NPCs in opposite direction
[Dense-Urban-ODD] Improve avoidance for parked NPCs
Sep 3, 2024
Checklist
Description
Part of:
Dense Urban ODD Characteristics
In the context of Dense Urban ODD, we need to fine-tune the existing features of the
autoware_behavior_path_static_obstacle_avoidance_module
and potentially develop new features to better avoid parked and low speed NPC in dense urban areas.Purpose
Parked NPC in the same direction of ego "UC-NTR-002-0001" "1st iteration"
The following image describes the scenario where
Parked NPCs in the same and opposite direction of ego "UC-NTR-002-0002"
Possible approaches
The
autoware_behavior_path_static_obstacle_avoidance_module
should be capable of handling the situations mentioned above.autoware_behavior_path_static_obstacle_avoidance_module
implementation should be improved.Definition of done
The text was updated successfully, but these errors were encountered: