Releases: georgik/esp32-spooky-maze-game
Releases · georgik/esp32-spooky-maze-game
v0.10.0
Flashing
You can use esp-workbench to flash the binary.
You can use also espflash:
espflash write-bin 0x0 spooky-maze-esp-wrover-kit.bin
Changelog:
- update HAL
- update SPI call
- remove atomics dependency
- fix ESP32-C3-LcdKit resolution
- fix ESP32-S3-USB-OTG - screen orientation and color
v0.9.0
Flashing
You can use esp-workbench to flash the binary.
You can use also espflash:
espflash write-bin 0x0 spooky-maze-esp-wrover-kit.bin
Changelog:
DMA optimization and refactoring (#67)
- optimized DMA
- refactor code and remove duplicated code in many targets
- esp32-devkit-rust - decrease freq for reading IMU, because of interference on clock pin
v0.8.0
v0.7.0
esp-wrover - update hal (#63)
- update version of project to 0.7.0
- m5stack-core - add missing IMU initialization
- esp32-c3-lcdkit clean up
- esp32-c3-devkit-rust - fix implementation and update hal
Flashing
You can use esp-workbench to flash the binary.
You can use also espflash:
espflash write-bin 0x0 spooky-maze-esp-wrover-kit.bin
v0.6.1
Flashing
You can use esp-workbench to flash the binary.
You can use also espflash:
espflash write-bin 0x0 spooky-maze-esp-wrover-kit.bin
v0.6.0
v.0.5.0
v0.4.0
Release v0.3
Build for multiple targets
Flashing (espflash 2.x):
espflash write-bin 0x0 spooky-maze-esp-wrover-kit.bin