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Overload_Rhino_Geometry_Collections_MeshVertexNormalList_SetNormal

Will Pearson edited this page Aug 12, 2016 · 2 revisions

MeshVertexNormalList.SetNormal Method

Overload List

 

Name Description
Public method SetNormal(Int32, Vector3d) Sets or adds a vertex normal to the list. If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false.

Public method SetNormal(Int32, Vector3f) Sets or adds a vertex normal to the list. If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the vertex list.

If [index] is larger than [Count], the function will return false.

Public method SetNormal(Int32, Double, Double, Double) Sets or adds a vertex normal to the list. If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false.

Public method SetNormal(Int32, Single, Single, Single) Sets or adds a normal to the list. If [index] is less than [Count], the existing vertex normal at [index] will be modified.

If [index] equals [Count], a new vertex normal is appended to the end of the list.

If [index] is larger than [Count], the function will return false.

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See Also

Reference

MeshVertexNormalList Class
Rhino.Geometry.Collections Namespace

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