Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-12-19-0201
What's Changed
- Remove ledge trap hack by @Procyonae in #78254
Full Changelog: cdda-experimental-2024-12-18-2307...cdda-experimental-2024-12-19-0201
Cataclysm-DDA experimental build 2024-12-18-2307
What's Changed
Full Changelog: cdda-experimental-2024-12-18-2113...cdda-experimental-2024-12-18-2307
Cataclysm-DDA experimental build 2024-12-18-2113
What's Changed
- [Xedra Evolved] Add time magic class / scenario by @b3brodie in #78366
- Miscellaneous NO_I18N additions by @Uwuewsky in #77993
- fix gateway typos by @GuardianDll in #78640
- Fixes SegFault w/ flashlights & attached power by @TRScheel in #78633
- Add keybindings for throw and blind throw of wielded item by @MrDraMaster in #78625
- Basic beach decorations by @Night-Pryanik in #78638
Full Changelog: cdda-experimental-2024-12-18-1855...cdda-experimental-2024-12-18-2113
Cataclysm-DDA experimental build 2024-12-18-1855
What's Changed
- [ Xedra Evolved ] Gracken Stomach Recipes and Herbivore Code by @Maleclypse in #78505
Full Changelog: cdda-experimental-2024-12-18-0250...cdda-experimental-2024-12-18-1855
Cataclysm-DDA experimental build 2024-12-18-0250
What's Changed
- Subtle Foreshadowing: Quiet Farm Edition by @gettingusedto in #78624
Full Changelog: cdda-experimental-2024-12-17-2237...cdda-experimental-2024-12-18-0250
Cataclysm-DDA experimental build 2024-12-17-2237
What's Changed
- Bagpipes Volume Change by @WhaleYogurt in #78627
Full Changelog: cdda-experimental-2024-12-17-2026...cdda-experimental-2024-12-17-2237
Cataclysm-DDA experimental build 2024-12-17-2026
What's Changed
- [Xedra Evolved] Add Arvore imbuement recipe by @Standing-Storm in #78617
Full Changelog: cdda-experimental-2024-12-17-1823...cdda-experimental-2024-12-17-2026
Cataclysm-DDA experimental build 2024-12-17-1823
What's Changed
- Don't assign missions during testing by @RenechCDDA in #78614
Full Changelog: cdda-experimental-2024-12-17-1607...cdda-experimental-2024-12-17-1823
Cataclysm-DDA experimental build 2024-12-17-1607
What's Changed
- Remove path limitation and adjust skip-actions logic in clang-tidy job by @kevingranade in #78339
- Various misc improvements to camp crafting by @RenechCDDA in #78612
Full Changelog: cdda-experimental-2024-12-17-0625...cdda-experimental-2024-12-17-1607
Cataclysm-DDA experimental build 2024-12-17-0625
What's Changed
- [Magiclysm] Add feral technomancers by @Standing-Storm in #78599
- [Sky Island] Progressive autodoc improvement by @Standing-Storm in #78581
- typified creature.h and monster.h by @PatrikLundell in #78565
- fert_supplement is MISSION_ITEM by @GuardianDll in #78606
- Migrate compare item menu to imgui by @mqrause in #78557
Full Changelog: cdda-experimental-2024-12-17-0410...cdda-experimental-2024-12-17-0625