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Block Groups
A block group (IMyBlockGroup
) is a subset of the Grid Terminal System representing the groups created in a ship's terminal. They are retrieved either by calling GridTerminalSystem.GetBlockGroups
or GridTerminalSystem.GetBlockGroupWithName
.
These are the properties and methods available to you from a block group:
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Name
Gets the name of the group. This is the name checked when you callGridTerminalSystem.GetBlockGroupWithName
.// Lists the name of the group and the names of all the blocks within the group. IMyBlockGroup group = GridTerminalSystem.GetBlockGroupWithName("A Group"); if (group == null) { Echo("Group not found"); return; } Echo($"{group.Name}:"); List<IMyTerminalBlock> blocks = new List<IMyTerminalBlock>(); group.GetBlocks(blocks); foreach (var block in blocks) { Echo($"- {block.CustomName}"); }
This example uses string interpolation as indicated by the
$
prefix, a very useful technique. -
GetBlocksOfType
Allows you to retrieve a list of blocks of a specific type, optionally filtered by a given collect predicate.// Retrieve a named group IMyBlockGroup group = GridTerminalSystem.GetBlockGroupWithName("A Group"); List<IMyInteriorLight> lights = new List<IMyInteriorLight>(); // Fetch the blocks from that group. Note that the type designation is implicit // here, it's defined by the list above - this is why you don't need to specify // the type in <>. group.GetBlocksOfType(lights);
// Retrieve a named group IMyBlockGroup group = GridTerminalSystem.GetBlockGroupWithName("A Group"); // Create a list containing all interior lights in the group, but store them // in a generic list containing blocks of the IMyTerminalBlock type List<IMyTerminalBlock> lights = new List<IMyTerminalBlock>(); // Fetch the blocks from that group. Now we _do_ need to specify the block // type we want, because _all_ blocks are IMyTerminalBlock. group.GetBlocksOfType<IMyInteriorLight>(lights);
// Retrieve a named group IMyBlockGroup group = GridTerminalSystem.GetBlockGroupWithName("A Group"); // Create a list containing all interior lights that are currently on List<IMyInteriorLight> lights = new List<IMyInteriorLight>(); // Fetch the blocks from that group - if they're enabled. Again, the type // is implicit. block.GetBlocksOfType(lights, light => light.Enabled);
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