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VRageMath.Ray.Intersects
Morten Aune Lyrstad edited this page Oct 10, 2019
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← Index ← Namespace Index ← Ray
public float? Intersects(BoundingBox box)
Checks whether the Ray intersects a specified BoundingBox.
- BoundingBox box
public void Intersects(ref BoundingBox box, out float? result)
Checks whether the current Ray intersects a BoundingBox.
- BoundingBox box
- float? result
public float? Intersects(BoundingFrustum frustum)
Checks whether the Ray intersects a specified BoundingFrustum.
- BoundingFrustum frustum
public float? Intersects(Plane plane)
Determines whether this Ray intersects a specified Plane.
- Plane plane
public void Intersects(ref Plane plane, out float? result)
Determines whether this Ray intersects a specified Plane.
public float? Intersects(BoundingSphere sphere)
Checks whether the Ray intersects a specified BoundingSphere.
- BoundingSphere sphere
public void Intersects(ref BoundingSphere sphere, out float? result)
Checks whether the current Ray intersects a BoundingSphere.
- BoundingSphere sphere
- float? result
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