Skip to content
This repository has been archived by the owner on Oct 22, 2024. It is now read-only.

VRageMath.Ray.Intersects

Morten Aune Lyrstad edited this page Oct 10, 2019 · 18 revisions

IndexNamespace IndexRay

Summary

public float? Intersects(BoundingBox box)

Checks whether the Ray intersects a specified BoundingBox.

Returns

float?

Parameters

Summary

public void Intersects(ref BoundingBox box, out float? result)

Checks whether the current Ray intersects a BoundingBox.

Parameters

Summary

public float? Intersects(BoundingFrustum frustum)

Checks whether the Ray intersects a specified BoundingFrustum.

Returns

float?

Parameters

Summary

public float? Intersects(Plane plane)

Determines whether this Ray intersects a specified Plane.

Returns

float?

Parameters

Summary

public void Intersects(ref Plane plane, out float? result)

Determines whether this Ray intersects a specified Plane.

Parameters

Summary

public float? Intersects(BoundingSphere sphere)

Checks whether the Ray intersects a specified BoundingSphere.

Returns

float?

Parameters

Summary

public void Intersects(ref BoundingSphere sphere, out float? result)

Checks whether the current Ray intersects a BoundingSphere.

Parameters

Clone this wiki locally