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VRageMath.BoundingBox2

Morten Aune Lyrstad edited this page Apr 16, 2022 · 52 revisions

IndexNamespace Index

BoundingBox2 Struct

public struct BoundingBox2: IEquatable<BoundingBox2\>

Defines an axis-aligned box-shaped 3D volume.

Namespace: VRageMath
Assembly: VRage.Math.dll

Implements:

Fields

Member Description
$1Vector2 Max](VRageMath.BoundingBox2.Max) The maximum point the BoundingBox2 contains.
$1Vector2 Min](VRageMath.BoundingBox2.Min) The minimum point the BoundingBox2 contains.

Properties

Member Description
$1Vector2 Center { get; }](VRageMath.BoundingBox2.Center) Calculates center
$1Vector2 Extents { get; }](VRageMath.BoundingBox2.Extents)
$1Vector2 HalfExtents { get; }](VRageMath.BoundingBox2.HalfExtents)
$1float Height { get; }](VRageMath.BoundingBox2.Height)
$1Vector2 Size { get; }](VRageMath.BoundingBox2.Size) Size
$1float Width { get; }](VRageMath.BoundingBox2.Width)

Constructors

Member Description
$1BoundingBox2(Vector2, Vector2)](VRageMath.BoundingBox2..ctor)

Methods

Member Description
$1static BoundingBox2 CreateFromHalfExtent(Vector2, float)](VRageMath.BoundingBox2.CreateFromHalfExtent)
$1static BoundingBox2 CreateFromHalfExtent(Vector2, Vector2)](VRageMath.BoundingBox2.CreateFromHalfExtent)
$1static BoundingBox2 CreateFromPoints(IEnumerable$1Vector2>)](VRageMath.BoundingBox2.CreateFromPoints) Creates the smallest BoundingBox2 that will contain a group of points.
$1static BoundingBox2 CreateInvalid()](VRageMath.BoundingBox2.CreateInvalid)
$1static BoundingBox2 CreateMerged(BoundingBox2, BoundingBox2)](VRageMath.BoundingBox2.CreateMerged) Creates the smallest BoundingBox2 that contains the two specified BoundingBox2 instances.
$1static void CreateMerged(ref BoundingBox2, ref BoundingBox2, out BoundingBox2)](VRageMath.BoundingBox2.CreateMerged) Creates the smallest BoundingBox2 that contains the two specified BoundingBox2 instances.
$1float Area()](VRageMath.BoundingBox2.Area)
$1ContainmentType Contains(BoundingBox2)](VRageMath.BoundingBox2.Contains) Tests whether the BoundingBox2 contains another BoundingBox2.
$1void Contains(ref BoundingBox2, out ContainmentType)](VRageMath.BoundingBox2.Contains) Tests whether the BoundingBox2 contains a BoundingBox2.
$1ContainmentType Contains(Vector2)](VRageMath.BoundingBox2.Contains) Tests whether the BoundingBox2 contains a point.
$1void Contains(ref Vector2, out ContainmentType)](VRageMath.BoundingBox2.Contains) Tests whether the BoundingBox2 contains a point.
$1float Distance(Vector2)](VRageMath.BoundingBox2.Distance)
$1bool Equals(BoundingBox2)](VRageMath.BoundingBox2.Equals) Determines whether two instances of BoundingBox2 are equal.
$1bool Equals(object)](VRageMath.BoundingBox2.Equals) Determines whether two instances of BoundingBox2 are equal.
$1Vector2$1] GetCorners()](VRageMath.BoundingBox2.GetCorners) Gets an array of points that make up the corners of the BoundingBox2.
$1void GetCorners(Vector2$1])](VRageMath.BoundingBox2.GetCorners) Gets the array of points that make up the corners of the BoundingBox2.
$1void GetCornersUnsafe(*Vector2)](VRageMath.BoundingBox2.GetCornersUnsafe)
$1int GetHashCode()](VRageMath.BoundingBox2.GetHashCode) Gets the hash code for this instance.
$1BoundingBox2 GetIncluded(Vector2)](VRageMath.BoundingBox2.GetIncluded)
$1BoundingBox2 Include(ref Vector2)](VRageMath.BoundingBox2.Include) return expanded aabb (abb include point)
$1BoundingBox2 Include(Vector2)](VRageMath.BoundingBox2.Include)
$1BoundingBox2 Include(Vector2, Vector2, Vector2)](VRageMath.BoundingBox2.Include)
$1BoundingBox2 Include(ref Vector2, ref Vector2, ref Vector2)](VRageMath.BoundingBox2.Include)
$1BoundingBox2 Include(ref BoundingBox2)](VRageMath.BoundingBox2.Include) return expanded aabb (abb include point)
$1BoundingBox2 Include(BoundingBox2)](VRageMath.BoundingBox2.Include)
$1void Inflate(float)](VRageMath.BoundingBox2.Inflate)
$1void InflateToMinimum(Vector2)](VRageMath.BoundingBox2.InflateToMinimum)
$1BoundingBox2 Intersect(BoundingBox2)](VRageMath.BoundingBox2.Intersect) Returns bounding box which is intersection of this and box Result is invalid box when there's no intersection (Min > Max)
$1bool Intersects(BoundingBox2)](VRageMath.BoundingBox2.Intersects) Checks whether the current BoundingBox2 intersects another BoundingBox2.
$1bool Intersects(ref BoundingBox2)](VRageMath.BoundingBox2.Intersects)
$1void Intersects(ref BoundingBox2, out bool)](VRageMath.BoundingBox2.Intersects) Checks whether the current BoundingBox2 intersects another BoundingBox2.
$1float Perimeter()](VRageMath.BoundingBox2.Perimeter)
$1void Scale(Vector2)](VRageMath.BoundingBox2.Scale)
$1string ToString()](VRageMath.BoundingBox2.ToString) Returns a String that represents the current BoundingBox2.
$1BoundingBox2 Translate(Vector2)](VRageMath.BoundingBox2.Translate) Translate
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