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VRageMath.BoundingBox2
Malware edited this page Dec 25, 2018
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public struct BoundingBox2:
Namespace: VRageMath
Assembly: VRage.Math.dll
Member | Description |
---|---|
Min | The minimum point the BoundingBox2 contains. |
Max | The maximum point the BoundingBox2 contains. |
CornerCount | Specifies the total number of corners (8) in the BoundingBox2. |
Member | Description |
---|---|
Center | Calculates center |
HalfExtents | |
Extents | |
Width | |
Height | |
Size | Size |
Member | Description |
---|---|
GetCorners() | Gets an array of points that make up the corners of the BoundingBox2. |
GetCorners(Vector2[]) | Gets the array of points that make up the corners of the BoundingBox2. |
GetCornersUnsafe(*Vector2) | |
Equals(BoundingBox2) | Determines whether two instances of BoundingBox2 are equal. |
Equals(object) | Determines whether two instances of BoundingBox2 are equal. |
GetHashCode() | Gets the hash code for this instance. |
ToString() | Returns a String that represents the current BoundingBox2. |
CreateMerged(BoundingBox2, BoundingBox2) | Creates the smallest BoundingBox2 that contains the two specified BoundingBox2 instances. |
CreateMerged(ref BoundingBox2, ref BoundingBox2, ref BoundingBox2) | Creates the smallest BoundingBox2 that contains the two specified BoundingBox2 instances. |
CreateFromPoints(IEnumerable) | |
CreateFromHalfExtent(Vector2, float) | |
CreateFromHalfExtent(Vector2, Vector2) | |
Intersect(BoundingBox2) | Returns bounding box which is intersection of this and box It's called 'Prunik' Result is invalid box when there's no intersection (Min > Max) |
Intersects(BoundingBox2) | Checks whether the current BoundingBox2 intersects another BoundingBox2. |
Intersects(ref BoundingBox2) | |
Intersects(ref BoundingBox2, ref bool) | Checks whether the current BoundingBox2 intersects another BoundingBox2. |
Distance(Vector2) | |
Contains(BoundingBox2) | Tests whether the BoundingBox2 contains another BoundingBox2. |
Contains(ref BoundingBox2, ref ContainmentType) | Tests whether the BoundingBox2 contains a BoundingBox2. |
Contains(Vector2) | Tests whether the BoundingBox2 contains a point. |
Contains(ref Vector2, ref ContainmentType) | Tests whether the BoundingBox2 contains a point. |
Translate(Vector2) | Translate |
Include(ref Vector2) | return expanded aabb (abb include point) |
GetIncluded(Vector2) | |
Include(Vector2) | |
Include(Vector2, Vector2, Vector2) | |
Include(ref Vector2, ref Vector2, ref Vector2) | |
Include(ref BoundingBox2) | return expanded aabb (abb include point) |
Include(BoundingBox2) | |
CreateInvalid() | |
Perimeter() | |
Area() | |
Inflate(float) | |
InflateToMinimum(Vector2) | |
Scale(Vector2) |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!