This repository has been archived by the owner on Oct 22, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 123
VRageMath.BoundingSphere
Malware edited this page Dec 25, 2018
·
50 revisions
← Index
public struct BoundingSphere: ValueType, IEquatable<T>
Namespace: VRageMath
Assembly: VRage.Math.dll
Inheritance: ValueType
Implements:
Member | Description |
---|---|
Center | The center point of the sphere. |
Radius | The radius of the sphere. |
Member | Description |
---|---|
Equals(BoundingSphere) | Determines whether the specified BoundingSphere is equal to the current BoundingSphere. |
Equals(object) | Determines whether the specified Object is equal to the BoundingSphere. |
GetHashCode() | Gets the hash code for this instance. |
ToString() | Returns a String that represents the current BoundingSphere. |
CreateMerged(BoundingSphere, BoundingSphere) | Creates a BoundingSphere that contains the two specified BoundingSphere instances. |
CreateMerged(ref BoundingSphere, ref BoundingSphere, ref BoundingSphere) | Creates a BoundingSphere that contains the two specified BoundingSphere instances. |
CreateFromBoundingBox(BoundingBox) | Creates the smallest BoundingSphere that can contain a specified BoundingBox. |
CreateFromBoundingBox(ref BoundingBox, ref BoundingSphere) | Creates the smallest BoundingSphere that can contain a specified BoundingBox. |
CreateFromPoints(IEnumerable) | |
CreateFromFrustum(BoundingFrustum) | Creates the smallest BoundingSphere that can contain a specified BoundingFrustum. |
Intersects(BoundingBox) | Checks whether the current BoundingSphere intersects with a specified BoundingBox. |
Intersects(ref BoundingBox, ref bool) | Checks whether the current BoundingSphere intersects a BoundingBox. |
Intersects(BoundingFrustum) | Checks whether the current BoundingSphere intersects with a specified BoundingFrustum. |
Intersects(Plane) | Checks whether the current BoundingSphere intersects with a specified Plane. |
Intersects(ref Plane, ref PlaneIntersectionType) | Checks whether the current BoundingSphere intersects a Plane. |
Intersects(Ray) | Checks whether the current BoundingSphere intersects with a specified Ray. |
Intersects(ref Ray, ref Nullable) | |
Intersects(BoundingSphere) | Checks whether the current BoundingSphere intersects with a specified BoundingSphere. |
Intersects(ref BoundingSphere, ref bool) | Checks whether the current BoundingSphere intersects another BoundingSphere. |
Contains(BoundingBox) | Checks whether the current BoundingSphere contains the specified BoundingBox. |
Contains(ref BoundingBox, ref ContainmentType) | Checks whether the current BoundingSphere contains the specified BoundingBox. |
Contains(BoundingFrustum) | Checks whether the current BoundingSphere contains the specified BoundingFrustum. |
Contains(Vector3) | Checks whether the current BoundingSphere contains the specified point. |
Contains(ref Vector3, ref ContainmentType) | Checks whether the current BoundingSphere contains the specified point. |
Contains(BoundingSphere) | Checks whether the current BoundingSphere contains the specified BoundingSphere. |
Contains(ref BoundingSphere, ref ContainmentType) | Checks whether the current BoundingSphere contains the specified BoundingSphere. |
Transform(Matrix) | Translates and scales the BoundingSphere using a given Matrix. |
Transform(ref Matrix, ref BoundingSphere) | Translates and scales the BoundingSphere using a given Matrix. |
Translate(ref Vector3) | |
IntersectRaySphere(Ray, ref float, ref float) | |
Include(BoundingSphere) | |
Include(ref BoundingSphere, ref BoundingSphere) | |
CreateInvalid() |
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!