-
-
Notifications
You must be signed in to change notification settings - Fork 493
Libraries
- PSLIB
- UI Library TICuare
- Collision Detection
- Make Gradient
- Pico2Tic
- LZW Image Compression
- FC-RLE: RLE Image Compression
- LZW compression(JavaScript)
- TIC-80-Lua-Libs
- tic-bundle
- TIC-Vectors
- UniTIC 3D engine
All kind of particles
PSLIB
Build great user interfaces, based on Uare
TICuare
Lua collision-detection library for axis-aligned rectangles
Collision
A library that will allow you to create color gradients easily. Details in the first comment. As a side bonus, you also get rgb/hsv conversion routines and lerp function since it requires these to work.
Make Gradient library
PICO-8 API Wrapper for the TIC-80
Pico2Tic
Compress image and store it as string. Decompress in Lua.
LZW
Compress an image and store it as a string in run-length encoding. Decompress it in game with a few small helper functions. fc-rle
Javascript implementation of LZW compress and decompress algorithm. Copyright (C) 2009 Mark Lomas LZW compress
A collection of a few small libraries, including a binding library, timers and more. TIC-80-Lua-Libs
Simple CLI tool for bundling JavaScript code for TIC-80. Initially written for JavaScript, but now supports any language! If you work with JavaScript, Babel can be used to transpile / transform your JavaScript code.
tic-bundle (GitHub) tic-bundle (NPM)
Small vector math library
UniTIC is a 3D graphics engine for your games and projects created in TIC-80.
TIC-80 tiny computer https://tic80.com | Twitter | Telegram | Terms
Built-in Editors
Console
Platform
RAM & VRAM | Display | Palette | Bits per Pixel (BPP) |
.tic
Format | Supported Languages
Other
Tutorials | Code Snippets | Libraries | External Tools | FFT
API
- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
- key & keyp
- line
- map
- memcpy & memset
- mget & mset
- mouse
- music
- peek, peek4
- peek1, peek2 (1.0)
- pix
- pmem
- poke, poke4
- poke1, poke2 (1.0)
- rect & rectb
- reset
- sfx
- spr
- sync
- ttri (1.0)
- time
- trace
- tri & trib (0.90)
- tstamp (0.80)
- vbank (1.0)