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MENU
borb edited this page Dec 20, 2023
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15 revisions
You can define Game Menu items using the -- menu: ITEM1 ITEM2 ITEM3
metatag and handle them in the MENU(index)
callback.
Note that MENU indexing starts at 0.
The Game Menu is a sub-menu of the TIC-80 Menu.
- To add spacebar in the item name, use Tab (
-- menu: ITEM<Tab>1 ITEM<Tab>2 ITEM<Tab>3
) like in example below. - You cannot edit permanent memory with
pmem
from theMENU
callback. Set a temporary variable instead and do thepmem
calls insideTIC
.
-- menu: ITEM 1 ITEM 2 ITEM 3
function ITEM1()trace("Item 1")end
function ITEM2()trace("Item 2")end
function ITEM3()trace("Item 3")end
GameMenu={ITEM1,ITEM2,ITEM3}
function MENU(i)
GameMenu[i+1]()
end
function TIC()
cls(13)
print("HELLO WORLD!",84,84)
end
TIC-80 tiny computer https://tic80.com | Twitter | Telegram | Terms
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Console
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Tutorials | Code Snippets | Libraries | External Tools | FFT
API
- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
- key & keyp
- line
- map
- memcpy & memset
- mget & mset
- mouse
- music
- peek, peek4
- peek1, peek2 (1.0)
- pix
- pmem
- poke, poke4
- poke1, poke2 (1.0)
- rect & rectb
- reset
- sfx
- spr
- sync
- ttri (1.0)
- time
- trace
- tri & trib (0.90)
- tstamp (0.80)
- vbank (1.0)