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sprite
A "sprite" in TIC-80 is an 8 pixel wide and 8 pixel tall image. Each pixel is drawn using one of the 16 available colors from the palette. Lower BPP blitting modes are also available - allowing 2 or 4 color sprites.
Sprites can be divided into foreground sprites and background sprites (which are called tiles). The TILES
section of RAM stores background sprites while the SPRITES
section stores foreground sprites.
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TILES
- 256 background tiles (0..255) -
SPRITES
- 256 foreground sprites (256..511)
A sprite can be directly draw in the screen using the spr function or used in the Map Editor as tiles (and then drawn with map.
See also:
TIC-80 tiny computer https://tic80.com | Twitter | Telegram | Terms
Built-in Editors
Console
Platform
RAM & VRAM | Display | Palette | Bits per Pixel (BPP) |
.tic
Format | Supported Languages
Other
Tutorials | Code Snippets | Libraries | External Tools | FFT
API
- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
- key & keyp
- line
- map
- memcpy & memset
- mget & mset
- mouse
- music
- peek, peek4
- peek1, peek2 (1.0)
- pix
- pmem
- poke, poke4
- poke1, poke2 (1.0)
- rect & rectb
- reset
- sfx
- spr
- sync
- ttri (1.0)
- time
- trace
- tri & trib (0.90)
- tstamp (0.80)
- vbank (1.0)