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MENU
parlortricks edited this page Jun 16, 2022
·
15 revisions
You can define Game Menu items using -- menu: ITEM1 ITEM2 ITEM3
metatag.
And handle them in the MENU(index)
callback.
-- menu: ITEM1 ITEM2 ITEM3
function ITEM1()trace("1")end
function ITEM2()trace("2")end
function ITEM3()trace("3")end
GameMenu={ITEM1,ITEM2,ITEM3}
function MENU(i)
GameMenu[i+1]()
end
Below is an example of how to use this with Fennel
;; author: parlortircks
;; script: fennel
;; strict: true
;; menu: ITEM1 ITEM2 ITEM3
(fn ITEM1 []
(trace "ITEM1"))
(fn ITEM2 []
(trace "ITEM2"))
(fn ITEM3 []
(trace "ITEM3"))
(local GameMenu [ITEM1 ITEM2 ITEM3])
(fn _G.MENU [i]
((. GameMenu (+ i 1))))
(fn _G.TIC []
(cls))
GIF below showing the above Fennel code
TIC-80 tiny computer https://tic80.com | Twitter | Telegram | Terms
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API
- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
- key & keyp
- line
- map
- memcpy & memset
- mget & mset
- mouse
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- peek, peek4
- peek1, peek2 (1.0)
- pix
- pmem
- poke, poke4
- poke1, poke2 (1.0)
- rect & rectb
- reset
- sfx
- spr
- sync
- ttri (1.0)
- time
- trace
- tri & trib (0.90)
- tstamp (0.80)
- vbank (1.0)