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Music Editor
You can store up to 8 tracks (0 to 7) that act like separate pieces of music. The tempo is how fast the music will go in BPM (Beats Per Minute). Rows controls how many beats are in track.
To enter a note, click on a cell (or move to it using the arrow keys) and press a key on the bottom row of the keyboard in the same way you do in the SFX Editor. You can also enter notes from the next octave apart. Once you have entered a note it will carry on as long as there are no different notes or breaks. A break can be made by pressing A
or SPACE
. A Note on the track has four components.
The first component is a letter from A to G which is the note (It can also have a # after to show that the note is sharp). The number next to it is the octave that note will be played in. Next to that there is an orange number from 00 to 63. This is the index of the SFX voice that note will use. Finally there is a single blue hexadecimal number. This is the volume of that note. F is 100% volume and 0 is 0%. Effects for notes and Piano Mode are in development.
You can press SPACE
to preview the note you're currently on and ENTER
to play the current frame.
TIC-80 tiny computer https://tic80.com | Twitter | Telegram | Terms
Built-in Editors
Console
Platform
RAM & VRAM | Display | Palette | Bits per Pixel (BPP) |
.tic
Format | Supported Languages
Other
Tutorials | Code Snippets | Libraries | External Tools | FFT
API
- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
- key & keyp
- line
- map
- memcpy & memset
- mget & mset
- mouse
- music
- peek, peek4
- peek1, peek2 (1.0)
- pix
- pmem
- poke, poke4
- poke1, poke2 (1.0)
- rect & rectb
- reset
- sfx
- spr
- sync
- ttri (1.0)
- time
- trace
- tri & trib (0.90)
- tstamp (0.80)
- vbank (1.0)