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Josh Goebel edited this page Jan 27, 2021
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btn [id] -> pressed
- id : id (0..31) of the key we want to interrogate (see the key map for reference)
- pressed : button is pressed (true/false)
This function allows you to read the status of one of the buttons attached to TIC.
The function returns true
if the key with the supplied id is currently in the pressed state. It remains true
for as long as the key is held down. If you want to test if a key was just pressed, use btnp instead,
--Key Test Project
--By Rain_Effect
local x=70
local y=25
local btnLabel={"Up","Down","Left","Right","Btn A","Btn B"}
function TIC()
cls(0)
print("Key Test Project",x,y)
print("Btn",x,y+15,2)
print("1P",x+50,y+15,2)
print("2P",x+80,y+15,2)
for i=1,6 do
print(btnLabel[i],x,y+(i+1)*10+5)
-- gamepad 1
if btn(i-1) then
print("On",x+50,y+(i+1)*10+5,11)
else
print("Off",x+47,y+(i+1)*10+5,6)
end
-- gamepad 2
if btn(i+7) then
print("On",x+80,y+(i+1)*10+5,11)
else
print("Off",x+77,y+(i+1)*10+5,6)
end
end
end
The gamepad states (On/Off) are updated each frame as you press and release the buttons.**
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