-
-
Notifications
You must be signed in to change notification settings - Fork 494
alfa33333 edited this page Sep 11, 2020
·
27 revisions
btn [id: 0..31] -> pressed
- id : the id of the key we want to interrogate, see the key map for reference
This function allows you to read the status of one of the buttons attached to TIC. The function returns true if the key with the supplied id is currently in the pressed state. It remains true for as long as the key is held down. If you want to test if a key was just pressed, use btnp instead,
--Key Test Project
--By Rain_Effect
local x=70
local y=25
local btnLabel={"Up","Down","Left","Right","Btn A","Btn B"}
function TIC()
cls(0)
print("Key Test Project",x,y)
print("Btn",x,y+15,2)
print("1P",x+50,y+15,2)
print("2P",x+80,y+15,2)
for i=1,6 do
print(btnLabel[i],x,y+(i+1)*10+5)
if btn(i-1) then
print("On",x+50,y+(i+1)*10+5,11)
else
print("Off",x+47,y+(i+1)*10+5,6)
end
if btn(i+7) then
print("On",x+80,y+(i+1)*10+5,11)
else
print("Off",x+77,y+(i+1)*10+5,6)
end
end
end
Note : The gamepad states aren't updated in real time. They only update after each call to TIC().
TIC-80 tiny computer https://tic80.com | Twitter | Telegram | Terms
Built-in Editors
Console
Platform
RAM & VRAM | Display | Palette | Bits per Pixel (BPP) |
.tic
Format | Supported Languages
Other
Tutorials | Code Snippets | Libraries | External Tools | FFT
API
- BDR (0.90)
- BOOT (1.0)
- MENU
- OVR (deprecated)
- SCN (deprecated)
- TIC
- btn & btnp
- circ & circb
- clip
- cls
- elli & ellib (0.90)
- exit
- fget & fset (0.80)
- font
- key & keyp
- line
- map
- memcpy & memset
- mget & mset
- mouse
- music
- peek, peek4
- peek1, peek2 (1.0)
- pix
- pmem
- poke, poke4
- poke1, poke2 (1.0)
- rect & rectb
- reset
- sfx
- spr
- sync
- ttri (1.0)
- time
- trace
- tri & trib (0.90)
- tstamp (0.80)
- vbank (1.0)