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sfx id [note] [duration=-1] [channel=0] [volume=15] [speed=0]
- id : The sfx id, from 0 to 63
- note : The note number or name
- duration : Duration (-1 by default)
- channel : Which channel to use, 0..3
- volume : Volume (15 by default)
- speed : Speed (0 by default)
This function will play the sound with id created in the sfx editor. Calling the function with id set to -1 will stop playing the channel.
The note can be supplied as an integer between 0 and 95 (representing 8 octaves of 12 notes each) or as a string giving the note name and octave. For example, a note value of '14' will play the note 'D' in the second octave. The same note could be specified by the string 'D-2'. Note names consist of two characters, the note itself (in upper case) followed by '-' to represent the natural note or '#' to represent a sharp. There is no option to indicate flat values. The available note names are therefore: C-, C#, D-, D#, E-, F-, F#, G-, G#, A-, A#, B-. The octave is specified using a single digit in the range 0 to 8.
The duration specifies how many ticks to play the sound for; since TIC-80 runs at 60 frames per second, a value of 30 represents half a second. A value of -1 will play the sound continuously.
The channel parameter indicates which of the four channels to use. Allowed values are 0 to 3.
Volume can be between 0 and 15.
Speed in the range -4 to 3 can be specified and means how many 'ticks+1' to play each step, so speed==0 means 1 tick per step.
-- title: sfx example
-- author: PaulR
-- script: lua
local t=0
function TIC()
t=t+1
-- play note 14 (D in octave 2)
-- every half second with a duration of
-- 20 ticks
if t%30==0 then sfx(0,14,20) end
-- play D in octave 4 every second
-- with a duration of 20 ticks
-- use channel 1 and volume 10
if t%60==0 then sfx(0,'D-4',20,1,10) end
-- every 2 seconds
-- play D quietly in octave 5
if t%120==0 then sfx(0,'D-5',20,1,4) end
end
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