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[ENCH] Jump [ARMR]

TheCashFire edited this page Aug 15, 2021 · 7 revisions


The Jump enchantment is a Tier 1 enchantment. It has a maximum level of 3. It has a 100% chance to activate when an item is worn, and the formula for effect duration is (%level% * 5.0). The effect level is (%level%). When active, the potion effect Jump Boost is applied for the duration. This enchantment may be added to boots only.


This enchantment can be obtained in book form from the following sources with the corresponding drop rate;

  • Rabbit - (1/75) (1.33% / kill)

This enchantment can also be obtained from naturally generated structures and loot chests. The chance of rolling an item (book, armor, etc.) with a special enchantment is 75%. Upon successfully hitting the special table, a second set of 3 rolls uses the probabilities below to determine what tier enchantments are added. For each of the three rolls, the table rolls each tier and picks the highest one to choose an enchantment from. If a special enchantment roll does not successfully roll any of the 5 tiers, it receives no enchantment for that roll.

The probability of getting a specific tier enchantment is outlined below;

  • Green (Tier 1) - 40%
  • Pink (Tier 2) - 30%
  • Red (Tier 3) - 15%
  • Yellow (Tier 4) - 10%
  • Gold (Tier 5) - 5%

All enchantments of the same tier have the same chance of being rolled. Items will only roll enchantments that can fit on that item. The maximum number of total enchantments that can come on a loot-generated item is 5; The maximum number of special enchantments can vary from 0 to 3. The level of the enchantments are randomized, within the range of that enchantment.


This enchantment can also be obtained from villager trading. The chance for an enchanted book to roll the special enchantment table is 90%. Once successfully rolled, a second roll uses the probabilities below to determine what tier enchantments get added. The table rolls each tier and picks the highest one to choose an enchantment from. As villager books only roll the special table once, is it much easier to miss the roll for any tier. If it does not successfully roll any of the 5 tiers, the book receives no special enchantment.

The probability of getting a specific tier enchantment is outlined below;

  • Green (Tier 1) - 60%
  • Pink (Tier 2) - 26%
  • Red (Tier 3) - 8%
  • Yellow (Tier 4) - 4%
  • Gold (Tier 5) - 2%

All books of the same tier have the same chance of being rolled. The maximum number of enchantments that can come on a villager-traded book is 2; The maximum number of special enchantments is 1. The level of the enchantments are randomized, within the range of that enchantment.

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