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[ENCH] Jump [ARMR]
The Jump enchantment is a Tier 1 enchantment. It has a maximum level of 3. It has a 100% chance to activate when an item is worn, and the formula for effect duration is (%level% * 5.0). The effect level is (%level%). When active, the potion effect Jump Boost is applied for the duration. This enchantment may be added to boots only.
This enchantment can be obtained in book form from the following sources with the corresponding drop rate;
- Rabbit - (1/75) (1.33% / kill)
This enchantment can also be obtained from naturally generated structures and loot chests. The chance of rolling a book with a special enchantment is 20%, meaning 1 in 5 books found will have a special enchantment. After successfully rolling the 20% chance for a special enchantment, the probability of getting a specific tier book is outlined below;
- Green (Tier 1) - 55%
- Pink (Tier 2) - 30%
- Red (Tier 3) - 10%
- Gold (Tier 4) - 5%
All books of the same tier have the same chance of being rolled. The maximum number of enchantments that can come on a loot-generated book is 2; The maximum number of special enchantments is 1.
This enchantment can also be obtained from villager trading. The chance of rolling a book with a special enchantment is 10%, meaning 1 in 10 books that show up in villager trades will have a special enchantment. After successfully rolling the 10% chance for a special enchantment, the probability of getting a specific tier book is outlined below;
- Green (Tier 1) - 60%
- Pink (Tier 2) - 30%
- Red (Tier 3) - 8%
- Gold (Tier 4) - 2%
All books of the same tier have the same chance of being rolled. The maximum number of enchantments that can come on a villager-traded book is 3; The maximum number of special enchantments is 1.
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