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textureMode_

villares edited this page May 24, 2020 · 4 revisions

Nome

textureMode()

Exemplos

```pde noStroke(); PImage a = loadImage("arch.jpg"); textureMode(IMAGE); beginShape(); texture(a); vertex(10, 20, 0, 0); vertex(80, 5, 100, 0); vertex(95, 90, 100, 100); vertex(40, 95, 0, 100); endShape();
<img border="0" height="100" src="media/textureMode_2.gif" width="100"/>
```pde
noStroke(); 
PImage a = loadImage("arch.jpg"); 
textureMode(NORMALIZED); 
beginShape(); 
texture(a); 
vertex(10, 20, 0, 0); 
vertex(80, 5, 1, 0); 
vertex(95, 90, 1, 1); 
vertex(40, 95, 0, 1); 
endShape(); 

Descrição

Sets the coordinate space for texture mapping. There are two options, IMAGE, which refers to the actual coordinates of the image, and NORMALIZED, which refers to a normalized space of values ranging from 0 to 1. The default mode is IMAGE. In IMAGE, if an image is 100 x 200 pixels, mapping the image onto the entire size of a quad would require the points (0,0) (0,100) (100,200) (0,200). The same mapping in NORMAL_SPACE is (0,0) (0,1) (1,1) (0,1).

Sintaxe

texture(MODE); 

Parâmetros MODE either IMAGE or NORMALIZED

Retorno

Nenhum

Utilização

Application & Web

Relacionado

texture()

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